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Steven Pigeon wrote:
> I have this small problem... I have a very large object
> that is very far from the center ( <0,0,0>), but it seems
> that pov prunes objects that are not inside <+-1000000,
> +-1000000,+-1000000>... Is there a way of settings this?
>
> Best,
>
> S.
Oh, yeah, I use version 3.1a for windows.
It seems in fact that the bug is much more perverse...
#declare EarthMoonDistance = 469928448; // Earth-Moon distance
#declare EarthRadius = 6379439.6; // in meters (thus, 1 pov unit =~=
1 m)
#declare MoonRadius = 3476183; // for now
box
{
0, MoonRadius
translate <0,-EarthRadius,0> + EarthMoonDistance*vnormalize(<0,0.5,1>)
pigment { Green }
}
Yields a visible box, but:
sphere
{
0, MoonRadius
translate <0,-EarthRadius,0> + EarthMoonDistance*vnormalize(<0,0.5,1>)
pigment { Green }
}
does not yield a visible sphere... the object doesn't even exist!
suggestions?
Best,
S.
----------------------------------------------------------
Steven Pigeon Ph. D. Student.
University of Montreal.
pig### [at] iro umontreal ca Topics: data compression,
pig### [at] jsp umontreal ca signal processing,
ste### [at] research att com non stationnary signals
and wavelets.
----------------------------------------------------------
http://www.iro.umontreal.ca/~pigeon
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