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I was fiddling around with media, trying to figure it out (who isn't)
and I ran into an interesting issue. It would seem that all light
passing through a turbulent media are warped. When I had a room with
reflective walls, the reflection of everything on the far side of the
media object (in this case, a fireball) is warped and crazy looking. Is
there any way to introduce turbulence to a media object without messing
up reflections? I know you can see through the media object without
distortion, do the reflection rays follow a different series of
modifiers? This isn't a particularly critical issue to me, mostly a
point of curriosity.
Josh Sullivan
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