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Maybe you should try this :
object { VillageHut
translate <2, .11, 3>
texture { T_Wood17
normal { bumps 0.8 scale 0.0002}
finish {
ambient 0.1
diffuse 0.6
}
}
}
put a high value for the bumps and try to scale it around 0.0002, then you
could change bumps value for a fine tune.
POVingly
Coo### [at] cyberdudecom
>I'm making a basic scene with some village huts in a valley in front of
>a mountain. I can't seem to put a normal like 'bumps' or 'dents' on the
>roofs of the huts.
>
>The hut is made up of three objects CSG'd together. I can do normals on
>the heightfield used for the valley, I added some bumps to texurize it.
>But the cone (roof) doesn't respond, I tried all different sizes and
>scales (i.e. bumps 0.002 to bumps 2). Is it because it is in the CSG
>'object { }' ??
>
>I've read the POV doc and checked the syntax, please help! The source
>code is attached.
>
>--
>( Aaron Shaver - aar### [at] usanet )
>( SkinnyBo - EFnet IRC )
>( Owner, RapidFire Entertainment )
>( http://members.xoom.com/rfeo )
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