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Aaron Shaver wrote:
>
> I'm making a basic scene with some village huts in a valley in front of
> a mountain. I can't seem to put a normal like 'bumps' or 'dents' on the
> roofs of the huts.
>
> The hut is made up of three objects CSG'd together. I can do normals on
> the heightfield used for the valley, I added some bumps to texurize it.
> But the cone (roof) doesn't respond, I tried all different sizes and
> scales (i.e. bumps 0.002 to bumps 2). Is it because it is in the CSG
> 'object { }' ??
>
> I've read the POV doc and checked the syntax, please help! The source
> code is attached.
>
I don't have POV access right now, but I suspect the problem is that
the wood textures you are using are compound (ie layered) textures. With
compound
textures, the construct :
texture {
CompoundTexture
normal { ... }
}
no longer functions as expected, as the normal will only affect the last
texture in the compound list. Thus you may need to look at the definition
of CompoundTexture and customize each component separately.
Dan
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