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Yeee... Thanx (Booting up POV)!
It sure helps....
//Spider
Stephen Lavedas wrote:
>
> GOT IT! (You needed an Or instead of an AND for the test...) As part
> of my testing, I replaced vlength with the distance formula, for
> simplicity, I would suggest returning it to normal. Also, to see the
> spheres better, I changed the finish. Hope this helps
>
> Steve
>
> #declare Radius = 11;
> #declare N = 2500;
> #declare C = <0,8,0>;
> #declare s = seed(pi);
> #while (N>0)
> sphere {
> C
> 0.25
> pigment { rgb <1,1,1>} finish { ambient 0.2 diffuse 0.6 }
> #local vd=<rand(s)*(Radius * 2) - Radius,rand(s)*(Radius * 2) -
> Radius,rand(s)*(Radius * 2) - Radius>;
> #local vld = sqrt(vd.x*vd.x + vd.y*vd.y + vd.z*vd.z);
> #while((vld>Radius) | (vld<-Radius))
> #local vd=<rand(s)*(Radius * 2) - Radius,rand(s)*(Radius * 2) -
> Radius,rand(s)*(Radius * 2) - Radius>;
> #local vld = sqrt(vd.x*vd.x + vd.y*vd.y + vd.z*vd.z);
> #end
> translate vd
> }
> #declare N=N-1;
> #end
>
> Stephen Lavedas wrote:
> >
> > I tweaked your code a bit... First thing I did was actually translate
> > the spheres (which I made larger at a radius of 0.25. Then I changed
> > your random functions to rand(s)*(Radius * 2) - Radius so that the
> > values could be positive or negative. Now, I expected I would be
> > treated to a roughly spherical shape made up of spheres. Wrong. I got
> > a roughly cubical shape made up of spheres. This is baffling me,
> > because your test should eliminate the corners (The corners would occur
> > when all of vd's vector components were 11s (positive and negative) but
> > that should end up having a distance greater than 11. I guess you could
> > revert to the trig. (triangles and all...but damned if the distance
> > formula shouldn't have worked...)
> >
> > Steve
> > (I'll be messing with this, email me if you like and we'll figure this
> > sucker out)
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