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Thanx...
>
> I tweaked your code a bit... First thing I did was actually translate
> the spheres (which I made larger at a radius of 0.25. Then I changed
> your random functions to rand(s)*(Radius * 2) - Radius so that the
> values could be positive or negative.
This was in my own code, but I added it after posting... *smile* Thanx.
>Now, I expected I would be
> treated to a roughly spherical shape made up of spheres. Wrong. I got
> a roughly cubical shape made up of spheres.
You too.... It really is baffeling...
>This is baffling me,
> because your test should eliminate the corners (The corners would occur
> when all of vd's vector components were 11s (positive and negative) but
> that should end up having a distance greater than 11. I guess you could
> revert to the trig. (triangles and all...but damned if the distance
> formula shouldn't have worked...)
I think it should, and it is mentioned in the manual as to work... (Yeah, I ripped
it...)
I could return to trig, but I'm not that good at the math...
>
> Steve
> (I'll be messing with this, email me if you like and we'll figure this
> sucker out)
I'll keep looking at it...
//Spider
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