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open textures.inc
scroll down
at almost the bottom,. you'll find the texture declared...
Copy that to your source, declare as MySprialThing or something, then change it...
//Spider
Darcy Johnston wrote:
>
> Ok, I went with the spiral1 pattern and I was able to get what I wanted.
> Since I was using up = y, I had to rotate the pattern in order to get the
> orientation right.
>
> So by using
> pigment {swirl1 4 rotate x*90}
>
> I was able to get the effect I wanted. Now all I need to do now is set the
> pigment modifiers to get the right colors in there and scale it properly.
>
> Thanks to everyone,
> Darcy
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