Just a word about it... AFAIK, the 3DNow! instructions work on
single-precision floating point numbers only. If so, that's not quite enough
for POVRay to get accurate results, so double-precision must be used. Anyone
has more info on this?
Luis Alberto Rojas M.
lro### [at] puc cl
gilberto wrote in message <01be14fc$3407e7c0$60f4ffc8@e5z9e8>...
>Are Povray team planning a K6-2 3DNow! optimization ?
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