POV-Ray : Newsgroups : povray.general : Continued render in POV 3.1a win 95 goes BOOM : Re: Continued render in POV 3.1a win 95 goes BOOM Server Time
12 Aug 2024 23:22:43 EDT (-0400)
  Re: Continued render in POV 3.1a win 95 goes BOOM  
From: Nathan Kopp
Date: 11 Dec 1998 11:22:10
Message: <367146EE.F34A0274@Kopp.com>
Thorsten Froehlich wrote:
> 
> In article <366fb140.0@news.povray.org> , Nieminen Mika <war### [at] assaricctutfi>
> wrote:
> >  Partial rendering and radiosity is not a good combination. You will probably
> >get the two parts with differenct coloration. I discovered this when I
> >made a radiosity image by calculating the upper half of the image on one
> >computer and the lower half on another (400MHz Alphas if I remember right).
> >  When I joined the images, the dividing line was _very_ visible.
> 
> Oh, interesting! Then the radiosity buffer is not generated for the whole image.
> This effect is a bug! I will forward it to the team.
> 
>     Thorsten

Although it could probably be considered a 'bug', it's not worth bothering the
POV-Ray team with.  I'm pretty sure that they know about it, and there's not
much they can easily do about it because of the way POV's radiosity works,
since the 'radiosity buffer' is generated on-the-fly as the image is rendered.
Probably providing some overlap of pixels when rendering partial images could
make the dividing line less visible.

-Nathan


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.