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RagWeed <mfr### [at] netwalk com nospam> wrote:
: Or if you really wanted all those polygons, save them for the final render.
: Set your scene up in POV with a low polygon count model, and then when
: you're happy, import the big mesh.
If the file sizes are a problem, he can try my triangle mesh compressor
and the compressed mesh macro by Colefax at
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
It will not reduce parsing time, but it probably will reduce file sizes
considerably.
There will be a new version of the compressor and the macro soon. The
compressor is ready, just waiting for Colefax to finish his macro... :)
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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