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Jeff Garzik wrote:
>
> Patch wizards -- are there any fundamental reasons why NURBS would be
> difficult to implement in POV? Perhaps I could take a crack at working
> up a nurbs patch.
>
> Jeff
I don't know about working with NURBS directly (that would be really slow,
from my experience), but converting to triangles should be pretty easy. I
actually had a version of POV that would read in NURBS. It was really just
a front-end parser to the triangle-mesh object. POV's triangle mesh object
is actually pretty efficient (both with memory and rendering speed). But
my code was really slow and may have had some bugs. I still have it lying
around (I think), so if you want it I'll send it. Also, didn't somebody
else ask for it once? I may have forgotten to give it to that person.
oops. ;-)
-Nathan Kopp
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