POV-Ray : Newsgroups : povray.general : NURBS patch? : Re: NURBS patch? Server Time
13 Aug 2024 01:18:08 EDT (-0400)
  Re: NURBS patch?  
From: Nathan Kopp
Date: 8 Dec 1998 23:19:07
Message: <366DFA81.E4F23AA0@Kopp.com>
Jeff Garzik wrote:
> 
> Patch wizards -- are there any fundamental reasons why NURBS would be
> difficult to implement in POV?  Perhaps I could take a crack at working
> up a nurbs patch.
> 
>         Jeff

I don't know about working with NURBS directly (that would be really slow,
from my experience), but converting to triangles should be pretty easy.  I
actually had a version of POV that would read in NURBS.  It was really just
a front-end parser to the triangle-mesh object.  POV's triangle mesh object
is actually pretty efficient (both with memory and rendering speed).  But
my code was really slow and may have had some bugs.  I still have it lying
around (I think), so if you want it I'll send it.  Also, didn't somebody
else ask for it once?  I may have forgotten to give it to that person.
oops. ;-)

-Nathan Kopp


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