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Hi Andy and all,
I did quite a bit of work on similar stuff for a scene I was working on
and came to the eventual conclusion that the POV scene language wasn't
powerful enough for what I wanted to do. Since then I've been, slowly,
working on a Perl wrapper for POV. If/when it is ever usable I will post
here but I don't see it happening too soon.
I also would like to do what you suggested but perhaps even more
interesting. Take a couple hunder miscellaneous objects, basic spheres,
boxes, donuts, etc as well as more complex CSG objects and throw them onto a
plane (or even throw them into a box) and see them all bounce around with
specified bounciness and friction until it all come to a stop. If I ever
accomplish that I'll be a happy camper. As I said, I'm still a ways off,
though.
--Rainer
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