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I just happened to realize a slight mistake in a comment added to the example
scene I posted earlier, shown in part below.
media_interaction is on by default alright; however not so for
media_attenuation, which is needed for light falloff caused by fogs or
atmospheric effects, else it defaults to off.
Message <36646202.0@news.povray.org>, =Bob typed...
>
>
>light_source
>{ 0*x color rgb<3,2,1> //intense reddish light
> fade_distance 1 fade_power 2 //cause falloff of light
> //neither of these media_ statements are needed unless turning off
>// media_attenuation on media_interaction on
>}
>
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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