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The inverse keyword does seem to make a difference, but it doesn't fix the
problem. I assume that you mean 'inverse' in the object (it is a syntax error
if you put it inside the finish or inside the texture). Also, on a plane,
inverse has the same effect as switching the direction of the normal vector.
Go grab my test scene (in the povray.text.scene-files group) and render it.
Then add 'inverse' to the plane. The problem is still there. At least it was
on my machine. Actually, 'inverse' has a really weird effect that I didn't
expect... maybe I'll look into that...
Thanks for telling me about the 'inverse' keyword, though. Even if it had made
my bugfix null & void, it would be good to know! :-)
-Nathan Kopp
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