POV-Ray : Newsgroups : povray.bugreports : Limit on # of Triangles ??? : Re: Limit on # of Triangles ??? Server Time
28 Sep 2024 10:58:57 EDT (-0400)
  Re: Limit on # of Triangles ???  
From: Nathan Kopp
Date: 1 Dec 1998 11:34:09
Message: <36641954.BA73B1FA@Kopp.com>
This is probably not a POV problem but instead an operating system problem.
Try rendering this scene on a UNIX machine if you have access to one.  Also
make sure that you're using a triangle mesh and not a union of triangles.

-Nathan

John Roberts wrote:
> 
> Hello All
> 
> I am running POV-RAY vers. 3.1, on an NT4.0 (service pack 3), Pentium II
> dual 400 MHz, 512 MB RAM.
> 
> Here is the problem - If I try to include an object in the scene file which
> has more than 15,000 triangles, POV-RAY crashes during the render.
> 
> It seems to be related only to the number of triangles, because if I
> substitute the object with one that has fewer triangles (leaving all else
> the same), the render executes OK.
> 
> Furthermore, if I include several simpler objects, say 8 objects with 5000
> triangles, I have the same problem. If I gradually reduce the number of
> objects, say to just two, then it renders again.
> 
> I have also tried reducing the number of colors on my display settings, but
> that has no effect. I am also not using up the physical RAM on the computer.
> 
> Is this a problem unique to my setup, or does POV-RAY have an upper limit on
> the complexity of the INC files? Based on some of the incredible renderings
> I have seen, I suspect that I am not having a POV_RAY limit problem. Has
> anyone else seen this problem?
> 
> Thanks in advance for your help
> jro### [at] swriorg


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