POV-Ray : Newsgroups : povray.general : simple incorrect shading of a bicubic patch example : Re: simple incorrect shading of a bicubic patch example Server Time
28 Sep 2024 11:04:39 EDT (-0400)
  Re: simple incorrect shading of a bicubic patch example  
From: Nathan Kopp
Date: 1 Dec 1998 11:24:08
Message: <36641701.68572909@Kopp.com>
This 'feature' has been added to my unofficial compile, UVPov.  You can
get it at http://nathan.kopp.com/patched.htm
Look at the section "Misc. Changes" for info on "double_illuminate".

-Nathan

Francois Dispot wrote:
> 
> Le Sat, 03 Oct 1998 18:35:09 +0000, "J. L. Rose"
> <jro### [at] spamBgonenbnetnbca> wrote:
> 
> >How about this, though - can you think of any other way of simulating a
> >back-lit translucent surface?
> I discovered this "bug" a while ago, and really enjoyed the
> "feature"...
> 
> http://www.geocities.com/Vienna/7709/ima_ravel.jpg
> 
> How nice would this be if it were an optional feature extended to all
> types of objects!
> 
> ---
> Francois DISPOT
> e-mail woz### [at] NOSPAMclub-internetfr
> http://www.geocities.com/vienna/7709


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