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Fact is that there is a clearly different result if you make the two
objects overlap (should I use merge to do that or not?) or if you have a
little space between the objects.
Maybe we've to have a look the reality, which of the two solutions comes
closer to nature...
Margus Ramst wrote:
>
> I have always followed the crude logic that such objects can either
> touch or be or bit apart, but they can never intersect (in real life).
> In the glass and water example it probably doesn't matter much (Ken, I
> believe the water and glass would interreflect either way?)
> I think the cylinder should not extend into the plane (esp. when the
> plane is opaque and the cylinder is transparent but tinted) Otherwise
> the part of the cylinder inside the plane is invisible and its colour is
> not substracted. This looks unnatural.
>
> Margus
>
> Ken wrote:
> >
> > Hi Micha,
> >
> > I have run into this problem on occasion and what I do is
> > for the plane problem I extend it slightly into the plane. This
> > helps get rid of multiple reflections between the bottom of
> > the cylinder and the surface of the plane.
> > For water in a glass I always scale the water a little larger.
> > If you make it smaller you have an unnatural reflection situation
> > between the glass surface and the water surface. Just keep your
> > over scaling to a minimum amount - something like .0001 is
> > enough. I believe this is the recommended method somewhere
> > in the docs but I'm unsure which section. Probably under cgs
> > operations.
> >
> > Other people may handle these situations differently but
> > they have worked well for me.
> >
> > Ken Tyler
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