POV-Ray : Newsgroups : povray.binaries.scene-files : Example Colour Dispersion image - pov file : Example Colour Dispersion image - pov file Server Time
1 May 2024 05:55:54 EDT (-0400)
  Example Colour Dispersion image - pov file  
From: Daren Scot Wilson
Date: 29 Nov 1998 03:15:43
Message: <3660CABB.D63A2FBE@pipeline.com>
This is the source to the example colour dispersion image I just now
posted on povray.binaries.images.

By posting different things in different newsgroups, everyone will find
out how slick and wonderful this new feature is.    

For more examples, source code patches, and so on, visit my web site at
http://www.newcolor.com/darenw/dswpov/disp.html  (Won't be ready until
Monday, though.) The patch should soon also be available on Twyst's
Patch Station.


-- 
Daren Scot Wilson
dar### [at] pipelinecom


TWOBALLS.POV:

/* test dispersion */

plane { z, 10  
	pigment { checker  color rgb 0  color rgb .9 }
	finish { ambient 1 }
	hollow
}



plane { z, -100  
	pigment { color rgb 0 }
	finish { ambient 0 diffuse 0 }
	hollow
}

cylinder {
	<-1000, 30, -90>,
	< 1000, 30, -90>,
	7
	pigment { color rgb <0,0,1> }
	finish { ambient 1 }
}


// CLEAN WHITE DOT AGAINST BLACK BAR
box {
	<-999, -.1, 9>, <999, -1.6, 9>
	pigment { color rgb 0}
}

disc { <-5.29,-0.8, 8.99>, <0,0,-1>, .1
	pigment { color rgb 1 }
	finish { ambient 1.99  diffuse 0 }
}
disc { <5.29, -0.8, 8.99>, <0,0,-1>, .1
	pigment { color rgb 1 }
	finish { ambient 1.99   diffuse 0 }
}


disc { <-4.70,-0.8, 8.99>, <0,0,-1>, .05
	pigment { color rgb 1 }
	finish { ambient 1.99  diffuse 0 }
}



// TEST BALLS

sphere { <-5.1,0,0>, 5
	pigment { color rgb 1 filter .81 }
	finish { ambient 0  diffuse .3  phong 1 reflection 0 }
	interior { ior 1.2   dispersion 1.1	 disp_nelems 120 }
}

sphere { <5.1,0,0>, 5
	pigment { color rgb 1 filter .81 }
	finish { ambient 0  diffuse .3  phong 1 reflection 0}
	interior { ior 1.2   dispersion 1.1	 disp_nelems 3 
	}
}



light_source { <-40, 100, -25>  rgb .8 }
light_source { <-80, 80, -25>  rgb .8 }
light_source { <90, 80, 5>  rgb <.9,.9,.4> }

camera { 
	location <0, 0, -30>
	look_at 0
	angle 41
}


(((END OF FILE)))


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