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The continuous version of this can be represented
by a simple spherical_sweep object. Spherical_sweeps
are patched into TMPOV (3.02) and SuperPatch (3.1).
See http://twysted.net/PatchStation/ for more info.
Dan
Mick Hazelgrove wrote:
>
> Try
>
> #declare Count = 0;
> #declare Radius = 5;
> #declare Angle = 0;
> #declare SphRad = 1;
>
> #while(Count<99)
>
> sphere{0,SphRad pigment{White}
> translate <0,Radius,0>
> rotate z*Angle
> }
>
> #declare Count = Count +1;
> #declare Angle = Angle +1;
> #declare SphRad = SphRad - 0.01;
>
> #end
>
> All the Best
>
> Mick
> bankspad wrote in message <364B1C4F.AC5F0ADD@pacbell.net>...
> >I am trying to create shapes much like horns, antlers, a snake's fangs,
> >etc. but am clueless as to how to go about it. Can anyone help with
> >this?
> >
> >KB-
> >
--
http://www.flash.net/~djconnel/
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