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On Sun, 08 Nov 1998 19:47:54 -0500, Greg M. Johnson <@aol.com> wrote:
>I have a similar problem.
>
>I want to have an object with its tail at <0,0,0> and its nose at a
>given <x,y,z>. I want to create it colinear with the X axis and simply
>rotate it to be colinear with the <x,y,z> vector.
>
>I've stumped myself on the math for this. How do I do this?
Go to http://twysted.net/macroscope and look at John VanSickle's
Reorient macro. It does exactly what you need.
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