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Dan Connelly wrote:
> I am having difficulty with the linear spline prism
> with a conic sweep. But before I issue a bug report,
> I would appreciate it if someone could give this
> test script a quick run to make sure I'm not doing
> something stupid.....
>
> This is supposed to be a closed truncated pyramid,
> but instead I get an open truncated pyramid and a misplaced
> face. But please, check for yourself.
>
> I am running 3.1r1 W95..... but I suspect this is a
> core renderer problem (platform independent).
>
> Dan
>
> ========================================
>
> #declare V0 = <0, -3, 0>;
> #declare V1 = V0 + <-5, 9, -8>;
>
> camera { location V1 look_at V0}
>
> light_source { V1 color rgb 0.5}
> light_source { V1 * <-1, 1, 1> color rgb 0.5}
>
> prism { linear_spline conic_sweep
> -4, -2, 4,
> <1, 1>, <-1, 1>, <-1, -1>, <1, -1>
> //open
> pigment { color rgb 1 } finish { diffuse 0.5 ambient 0.5 }}
>
> ---
> http://www.flash.net/~djconnel/
I can verify your problem but cannot explain it. If you change
prism { linear_spline conic_sweep
-4, -2, 4,
to
prism { linear_spline conic_sweep
-4, -1, 4,
it begins to appear as you want it to but the height
of the opening is higher and smaller than you seem
to want.
The amount greater than -1 you use the more prevelent
the defect.
Ken Tyler
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