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I am having difficulty with the linear spline prism
with a conic sweep. But before I issue a bug report,
I would appreciate it if someone could give this
test script a quick run to make sure I'm not doing
something stupid.....
This is supposed to be a closed truncated pyramid,
but instead I get an open truncated pyramid and a misplaced
face. But please, check for yourself.
I am running 3.1r1 W95..... but I suspect this is a
core renderer problem (platform independent).
Dan
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#declare V0 = <0, -3, 0>;
#declare V1 = V0 + <-5, 9, -8>;
camera {
location V1
look_at V0
}
light_source {
V1
color rgb 0.5
}
light_source {
V1 * <-1, 1, 1>
color rgb 0.5
}
prism {
linear_spline
conic_sweep
-4, -2,
4,
<1, 1>, <-1, 1>, <-1, -1>, <1, -1>
//open
pigment { color rgb 1 }
finish { diffuse 0.5 ambient 0.5 }
}
---
http://www.flash.net/~djconnel/
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