POV-Ray : Newsgroups : povray.general : sPatch -> Povray Export Argghh! : Re: sPatch -> Povray Export Argghh! Server Time
13 Aug 2024 03:20:55 EDT (-0400)
  Re: sPatch -> Povray Export Argghh!  
From: Dan Connelly
Date: 6 Nov 1998 04:26:42
Message: <3642C0C4.7F027E2E@flash.net>
How many patches are in your link object?  It's simple math.
10^3 is a big number.  You need to vastly reduce the number of
patches in your link.  Or, better, use CSG.

Dan

Daniel Harris wrote:
> 
> Dear PovPeople,
> Just made myself a link object and decided to export it to a povray
> format where I then told it to link to one another in a cube...Having
> settled on a 10^3 structure I set it to render, (10 minutes later it was
> still parsing ;-( ) All in all it had increased my swap to +200Mb
> 
> When exporting to povray from sPatch is there anyway to slim the
> code...My scene uses 100% primitive shapes...The only way I thought of
> doing it will be to convert my scene manually with a manually written
> primitive object using Povray's primitives. Will this bring down the
> parse time and save my swap space?
> 
> Any help would be most helpful.
> 
> Dan.

-- 
http://www.flash.net/~djconnel/


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