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How many patches are in your link object? It's simple math.
10^3 is a big number. You need to vastly reduce the number of
patches in your link. Or, better, use CSG.
Dan
Daniel Harris wrote:
>
> Dear PovPeople,
> Just made myself a link object and decided to export it to a povray
> format where I then told it to link to one another in a cube...Having
> settled on a 10^3 structure I set it to render, (10 minutes later it was
> still parsing ;-( ) All in all it had increased my swap to +200Mb
>
> When exporting to povray from sPatch is there anyway to slim the
> code...My scene uses 100% primitive shapes...The only way I thought of
> doing it will be to convert my scene manually with a manually written
> primitive object using Povray's primitives. Will this bring down the
> parse time and save my swap space?
>
> Any help would be most helpful.
>
> Dan.
--
http://www.flash.net/~djconnel/
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