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It seems to be a slight bug (?) that appeared in POV 3.0;
In Pov 2.2, you _had_ to write "color" before every color specification.
In Pov 3, the program automatically understands when the vector is a
color.
I quickly noticed that the checker pattern had a slight problem with
that, if you write :
pigment {checker Raspberry Ivory}
Pov seems to ignore these and use the default Green/White colors.
(as some noted, most "genuine" pigments have default colors : bozo,
wood, marble,... the most recent ones have a default grayscale map)
you must thus write :
pigment {checker color Raspberry color Ivory}
and it works perfectly...
Cheers,
Fabien.
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