Dear PovPeople,
Just made myself a link object and decided to export it to a povray
format where I then told it to link to one another in a cube...Having
settled on a 10^3 structure I set it to render, (10 minutes later it was
still parsing ;-( ) All in all it had increased my swap to +200Mb
When exporting to povray from sPatch is there anyway to slim the
code...My scene uses 100% primitive shapes...The only way I thought of
doing it will be to convert my scene manually with a manually written
primitive object using Povray's primitives. Will this bring down the
parse time and save my swap space?
Any help would be most helpful.
Dan.
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