POV-Ray : Newsgroups : povray.general : sPatch -> Povray Export Argghh! : sPatch -> Povray Export Argghh! Server Time
16 Nov 2024 01:17:03 EST (-0500)
  sPatch -> Povray Export Argghh!  
From: Daniel Harris
Date: 5 Nov 1998 10:21:01
Message: <3641C377.CF8C21F0@netcom.co.uk>
Dear PovPeople,
Just made myself a link object and decided to export it to a povray
format where I then told it to link to one another in a cube...Having
settled on a 10^3 structure I set it to render, (10 minutes later it was
still parsing ;-( ) All in all it had increased my swap to +200Mb

When exporting to povray from sPatch is there anyway to slim the
code...My scene uses 100% primitive shapes...The only way I thought of
doing it will be to convert my scene manually with a manually written
primitive object using Povray's primitives. Will this bring down the
parse time and save my swap space?

Any help would be most helpful.

Dan.


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