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Dan Connelly <djc### [at] flashnet> wrote:
: but the best you can do is
: texture{finish{reflection 1}}
There's something I haven't understood about the reflection.
Doesn't 'reflection 1' mean "reflect ALL the light"?. If so, why if I
give the mirror, for example, a red color, the reflection is reddish? It isn't
reflecting ALL the light, but modifying it.
If you want a true colored mirror, you should (as the documentation says)
put that color in the _reflection_ statement, not in the color statement of
the mirror (for example a red mirror should have 'reflection <1,0,0>').
I have understood that when you put a 'reflection 1' in the finish block
of the object, then the color of the object becomes obsolete, since it
reflects absolutely all the light and none of its own color. But it seems
to work differently. Could anyone explain me how this really works?
--
- Warp. -
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