Tommy Grav wrote:
>
> I have one short question :-)
>
> Meshes in povray become hollow objects. Is there
> any way to convert a mest to a solid object?
>
> What I want is to have the mesh define the outer
> limits of the object but still be able to cut
> out of it to make more complexed shapes.
>
> --
> Tommy Grav
This is not a general solution for every mesh, in some case it may work, but at
least not with smooth_triangles but what if you'd convert the mesh to a CSG
(union) using prisms?
Just a thought...
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