POV-Ray : Newsgroups : povray.general : NURBS support ? : Re: NURBS support ? Server Time
13 Aug 2024 05:41:58 EDT (-0400)
  Re: NURBS support ?  
From: Nathan Kopp
Date: 25 Oct 1998 00:57:00
Message: <3632A125.F8B30A72@Kopp.com>
Yes... I was working on some NURBS stuff... mostly just playing around...
and it mostly worked but had a few bugs.  Plus it was really slow.  I had
some code that tesselated a non-trimmed NURB surface into a mesh of
triangles, stored internally in POV as a triangle mesh.  It was simply a
new parsing function that was kind of a "front-end" to the POV's existing
triangle mesh object.  I currently don't have time to continue the project,
but if you want to look at my work, send me an email.

-Nathan Kopp
 To send me email, remove the '0' in my email address.

Ron Parker wrote:
> 
> On Fri, 23 Oct 1998 10:39:49 +0200, Stefan Betermieux
>         <ste### [at] fernuni-hagende> wrote:
>
> >As you seem to have more information then I, perhaps you can tell me who is
> >working on the patch. I will be concerned a lot with NURBS in the next
> >months and perhaps I can contribute this project. Just writing a converter
> >would end up in the same big files, so I am interested in adding new
> >keywords to POV. OK, perhaps it is more difficult then I think it is, so any
> >comments are welcome.
> 
> The only thing I know about the effort is from an offhand comment on a web
> page and some commented out source code, so I'm not much of an information
> source.  Nathan Kopp is working on the patch, but I don't know the status
> of it.  He reads this group; perhaps he can give you more information.


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