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Yes... I was working on some NURBS stuff... mostly just playing around...
and it mostly worked but had a few bugs. Plus it was really slow. I had
some code that tesselated a non-trimmed NURB surface into a mesh of
triangles, stored internally in POV as a triangle mesh. It was simply a
new parsing function that was kind of a "front-end" to the POV's existing
triangle mesh object. I currently don't have time to continue the project,
but if you want to look at my work, send me an email.
-Nathan Kopp
To send me email, remove the '0' in my email address.
Ron Parker wrote:
>
> On Fri, 23 Oct 1998 10:39:49 +0200, Stefan Betermieux
> <ste### [at] fernuni-hagende> wrote:
>
> >As you seem to have more information then I, perhaps you can tell me who is
> >working on the patch. I will be concerned a lot with NURBS in the next
> >months and perhaps I can contribute this project. Just writing a converter
> >would end up in the same big files, so I am interested in adding new
> >keywords to POV. OK, perhaps it is more difficult then I think it is, so any
> >comments are welcome.
>
> The only thing I know about the effort is from an offhand comment on a web
> page and some commented out source code, so I'm not much of an information
> source. Nathan Kopp is working on the patch, but I don't know the status
> of it. He reads this group; perhaps he can give you more information.
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