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Try using an area light and looks_like - details in the docs
Mike
Margus Ramst wrote in message <363### [at] peakeduee>...
>As far as I can tell, your only option is to use an array of spotlights
(placed
>in a circular pattern and quite close together). Using an area_light source
>doesn't help, since POV's area lights only affect the shadows - the light
beam
>looks exactly the same as with a single light source.
>
>Having said that, I think that with media effects finalized/finalised ;) in
3.1,
>POV really needs true area lights, i.e. lights which truly have dimensions.
The
>current system just doesn't work with media (although it's faster)
>
>Margus
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