|
|
As far as I can tell, your only option is to use an array of spotlights (placed
in a circular pattern and quite close together). Using an area_light source
doesn't help, since POV's area lights only affect the shadows - the light beam
looks exactly the same as with a single light source.
Having said that, I think that with media effects finalized/finalised ;) in 3.1,
POV really needs true area lights, i.e. lights which truly have dimensions. The
current system just doesn't work with media (although it's faster)
Margus
Post a reply to this message
|
|