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Try lowering the filter value on your pigment.
Ken Tyler
heiko.rappich wrote:
> Hi all,
> I created flames with "media" in the new POV-Ray 3.1, but the center of
> the flames are
> always partial transparent. Flames created with "halo" in POV-Ray 3.02
> are not transparent
> in the hot flame center and more realistic.
> My question: How can i create better flames with "media"?
>
> Many thanks,
>
> Heiko
>
> The problematic code:
>
> #include "colors.inc"
> #include "textures.inc"
>
> camera {
> location < 0, 2, 4 >
> look_at < 0, 0, 0 >
> }
>
> light_source { < -25, 35, 34 >
> color White
> }
>
> sphere {
> <-.5,0,-1> 1.5
> pigment { color rgbf<1, 1, 1, 1> }
> finish { ambient 0 diffuse 0 }
> interior{
> media{
> emission 0.68
> intervals 5
> samples 5, 10
> confidence 0.999
> variance 1/1000
> density {
> spherical
> ramp_wave
> color_map {
> [0.0 color rgb <0.0, 0.0, 0.0>]
> [0.2 color rgb <1.0, 0.0, 0.0>]
> [1.0 color rgb <1.0, 1.0, 0.0>]
> }
>
> turbulence 1.9
> frequency 2
> scale .7
> }
>
> }
> }
> hollow
> scale 1.9
>
> }
>
> plane
> {
> y,
> -2
> pigment { checker color White color Black }
> }
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