Although not very technical, this page has some ideas on things like
this:
http://freespace.virgin.net/hugo.elias/models/m_main.htm
Tim Glover wrote:
>
> I'm hoping to create my own simple character animation system and need
> some guidance in joint deformation. I'm looking for some
> algorithms/conceptual explanations for deforming meshes around "joints"
...
--
Chris Maryan
mailto:cma### [at] geocitiescom
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