Hi !
Are there any plans to implement a basic NURBS support into the Povray
scene description language ? I am using a NURBS modeller and it is a
real mess to convert everything to meshes. The file sizes and parse
times grow incredible. I have seen the bezier functionality in Povray,
perhaps someone who knows the math stuff can write a converter which
translates NURBS into b-splines and b-patches.
I am currently using Rhino 3D, which supports the NURBS standard file
format IGES.
bye,
Stefan
Post a reply to this message
|