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Triangles will use more memory, although a single mesh of triangles that is
copied many, many times only uses the amount of memory taken up by the
original. I think just a few bytes are used to reference each copy.
Generally speaking, traiangles render faster than higher order polynomials
because they behave like a clipped plane. I think they are only of the
first or second order.
Still, POV-Ray renders polynomials very fast, so it doesn't make so much
difference.
Here's an interesting factoid: A triangle mesh exported from sPatch will
usually render faster than the same model exported as bezier patches, the
reason being the extra time it takes for POV-Ray to subdivide the patches
into triangles. For those will memory contraints the bezier patches may be
the better way to go though.
-Mike
> I once heared it's sometimes better to make big and complicated objects
> out of triangles.
> Is this true? And will it only render faster, or will it also use less
> memory?
>
> ZK
>
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