POV-Ray : Newsgroups : povray.general : hf_at? : Re: hf_at? Server Time
13 Aug 2024 07:19:25 EDT (-0400)
  Re: hf_at?  
From: ReVerSi
Date: 10 Oct 1998 11:37:26
Message: <361F70CC.7A8B@t-online.de>
Ronald L. Parker wrote:
> 
...........
> 
> There's a similar function, trace(), in my soon-to-be-released
> "superpatch" for POV 3.1.  Trace is different from hf_height_at in
> that it will trace rays and find the first intersection with _any_
> object, not just a height_field.  This patch also includes all of
> the features of 3.1, plus sphere_sweeps, isosurfaces, textures based
> on mathematical functions, ability to use procedural textures wherever
> an image works, new cellular textures, splines, rational bezier
> patches, UV mapping, variable and blurry reflectance, Dan Connelly's
> #system patch, and my object bounds patch.
> 
> The first round of testing on the superpatch, which compiled without
> errors for the first time tonight, has resulted in a fairly stable
> build; I'll be sending copies to my beta testers as soon as I run some
> more test scenes past it, probably sometime this weekend.  If you have
> a scene that uses any of the above patches, or if you have a need for
> one of the above patches, and would like to participate in the beta
> test, please send me email.


Whoooow, sounds great indeed. Will there be a compiled version for
Windows 95 in further future too??? That would be gigantic!!!

ReVerSi


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