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Dan Connelly wrote:
>
> Lewis Sellers wrote:
> > Hmm. That makes life more difficult. :)
>
> Nt really -- you get accustomed to it quickly.
>
>
> > So, you're saying that I just have to make sure it overlaps by a small
> > amount (.001 or so) to fix it. And that's what every does?
>
> Yes. It can either be an offset or a scaling. But make
> sure it overlaps.
>
> Also on unions where the components have different textures,
> you must also avoid coincident surfaces for the same reason.
>
> It's a classic raytracing problem.... as I said, one quickly
> gets used to avoiding it.
>
Ah. Still feels a bit messy, but thanks. I guess it's a good thing--my
first encounter with a "classic raytracing problem". I think it deserves
it's own month at IRTC. ;-)
Thanks,
--min
> Dan
>
> --
> http://www.flash.net/~djconnel/
--
Lewis A. Sellers: writer and contract Multimedia Website Developer
mailto:lse### [at] usitnet (The Fourth Millennium Foundation)
http://www.public.usit.net/lsellers/ & http://www.fourthfoundation.com
http://brain-of-pooh.tech-soft.com/users/critters/bios/sellers_lewis.html
You can bug the living bejesus out of me live on ICQ @ 491461
(If I don't get back to you within a month, I'm out of prozac in some
dark corner somewhere screaming things quite unintelligable but -- most
curiously -- thick with a sumerian accent.)
"The comedy is over" -i pagliacci
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