Lewis Sellers wrote:
> Hmm. That makes life more difficult. :)
Nt really -- you get accustomed to it quickly.
> So, you're saying that I just have to make sure it overlaps by a small
> amount (.001 or so) to fix it. And that's what every does?
Yes. It can either be an offset or a scaling. But make
sure it overlaps.
Also on unions where the components have different textures,
you must also avoid coincident surfaces for the same reason.
It's a classic raytracing problem.... as I said, one quickly
gets used to avoiding it.
Dan
--
http://www.flash.net/~djconnel/
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