POV-Ray : Newsgroups : povray.general : difference problem w/3.1 : Re: difference problem w/3.1 Server Time
16 Nov 2024 05:18:40 EST (-0500)
  Re: difference problem w/3.1  
From: Dan Connelly
Date: 3 Oct 1998 23:14:17
Message: <3616D9F6.90BD4CBB@flash.net>
Lewis Sellers wrote:
> Hmm. That makes life more difficult. :)

Nt really -- you get accustomed to it quickly.

 
> So, you're saying that I just have to make sure it overlaps by a small
> amount (.001 or so) to fix it. And that's what every does?

Yes.  It can either be an offset or a scaling.  But make
sure it overlaps.

Also on unions where the components have different textures,
you must also avoid coincident surfaces for the same reason.

It's a classic raytracing problem.... as I said, one quickly
gets used to avoiding it.

Dan

-- 
http://www.flash.net/~djconnel/


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