POV-Ray : Newsgroups : povray.bugreports : difference normal bug? : Re: difference normal bug? Server Time
28 Sep 2024 11:05:48 EDT (-0400)
  Re: difference normal bug?  
From: Lewis Sellers
Date: 3 Oct 1998 22:52:19
Message: <3616D4E1.DB441587@usit.net>
Nathan Kopp wrote:
> 
> > When doing some DIFFERENCEs where the, um, surfaces of the objects are
> > in the same plane it cuts a hole INTO the first object. not sure if it's
> > supposed to do this, or if it's a bug of somekind.
> 
> I couldn't see the problem from your code (I didn't really know what I was
> looking for).  First, a difference is intended to cut a hole in the first
> object, subtracting one object from another.  Secondly, whenever two surfaces
> coincide, it will always cause a problem, since the render will have to decide
> which intersection to use.  As a general rule, you should never have two
> surfaces directly coincide (sometimes it's OK, but not usually).
> 
> -Nathan

Hmm. That's what someone else just told me. It does seem logical though
that the solid object (A) should stay a solid object and not be skinned.
:) Oh well.

I could have sworn it worked properly back in 3.0 a few days ago though.
Let me check.... Nope. How'd I miss that before? Bad lighting maybe. ;-)

Look in povray.general. I'll post a pic there. Not that it matters, I
guess, since we all seem to know what i'm talking about. Need a
povray.thisiswhatthebuglookslike newsgroup to post them in to clarify
things.

Thanks, :)
--min

-- 
Lewis A. Sellers: writer and contract Multimedia Website Developer
mailto:lse### [at] usitnet (The Fourth Millennium Foundation)
http://www.public.usit.net/lsellers/ & http://www.fourthfoundation.com
http://brain-of-pooh.tech-soft.com/users/critters/bios/sellers_lewis.html

You can bug the living bejesus out of me live on ICQ @ 491461
(If I don't get back to you within a month, I'm out of prozac in some
dark corner somewhere screaming things quite unintelligable but -- most
curiously -- thick with a sumerian accent.)

"The comedy is over" -i pagliacci


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