POV-Ray : Newsgroups : povray.general : difference problem w/3.1 : Re: difference problem w/3.1 Server Time
13 Aug 2024 09:29:59 EDT (-0400)
  Re: difference problem w/3.1  
From: Lewis Sellers
Date: 3 Oct 1998 22:27:19
Message: <3616CF06.98333CF0@usit.net>
Dan Connelly wrote:
> 
> Differences of coplanar surfaces are not well defined.
> Due to the finite precision of floating point operations.
> You should always make sure the negative object overlaps
> the positive one.
> 
> This is a well-known feature of POV, and other renderers,
> as well.
> 
> Dan
> 

Hmm. That makes life more difficult. :)

So, you're saying that I just have to make sure it overlaps by a small
amount (.001 or so) to fix it. And that's what every does?
That is, in fact btw, how I "hacked" the problem last night after
spending a few frustrating hours tearing apart my house model looking
for the stray object I thought was causing the prob.

Thanks for the info.

You know, a scene directory containing examples of all the "features" of
pov-ray might be useful. If anyone ever makes one, I'll donate my
preceding scene. ;-)



--min

> --
> http://www.flash.net/~djconnel/

-- 
Lewis A. Sellers: writer and contract Multimedia Website Developer
mailto:lse### [at] usitnet (The Fourth Millennium Foundation)
http://www.public.usit.net/lsellers/ & http://www.fourthfoundation.com
http://brain-of-pooh.tech-soft.com/users/critters/bios/sellers_lewis.html

You can bug the living bejesus out of me live on ICQ @ 491461
(If I don't get back to you within a month, I'm out of prozac in some
dark corner somewhere screaming things quite unintelligable but -- most
curiously -- thick with a sumerian accent.)

"The comedy is over" -i pagliacci


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.