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Greg M. Johnson wrote:
> I am working on an animation. I had the characters running on a plane.
> The render time for 50 frames was maybe 12 hours. I wanted to make them
> running instead on one long narrow strip. I set up some CSG with the
> plane, by looking at the intersection of three planes. The render time
> increased to over 24 hours. I don't have the parsing vs. true render
> time, etc., in front of me. Does CSG with infinite objects greatly
> increase overall render time?
>
> Would a 2000 unit long box take less render time than a CSG'ed plane?
> ________________
> Greg M. Johnson
> "Volunteer firefighters is fine, ma'am, but don't tell me
> there ain't nobody burnin' in that buildin'," said the Fire Chief to the
> Libertarian Lady.
I found a good on line tutorial detailing the use of csg
operations in POV-Ray. It offers straight forward examples
and text based explanations that are well thought out and
easy to understand.
Take a look at:
http://tqd.advanced.org/3285/language/csg.html#intersection
Ken Tyler
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