POV-Ray : Newsgroups : povray.animations : CSG planes ++render time? : Re: CSG planes ++render time? Server Time
28 Jul 2024 20:34:11 EDT (-0400)
  Re: CSG planes ++render time?  
From: Ken
Date: 3 Oct 1998 03:54:20
Message: <3615C9C5.2DAABCED@pacbell.net>
Greg M. Johnson wrote:

> I am working on an animation.  I had the characters running on a plane.
> The render time for 50 frames was maybe 12 hours. I wanted to make them
> running instead on one long narrow strip.   I set up some CSG with the
> plane, by looking at the intersection of three planes.   The render time
> increased to over 24 hours.   I don't have the parsing vs. true render
> time, etc., in front of me.  Does CSG with infinite objects greatly
> increase overall render time?
>
> Would a 2000 unit long box take less render time than a CSG'ed plane?
> ________________
> Greg M. Johnson
> "Volunteer firefighters is fine, ma'am, but don't tell me
> there ain't nobody burnin' in that buildin'," said the Fire Chief to the
> Libertarian Lady.

I found a good on line tutorial detailing the use of csg
operations in POV-Ray. It offers straight forward examples
and text based explanations that are well thought out and
easy to understand.

Take a look at:

http://tqd.advanced.org/3285/language/csg.html#intersection

Ken Tyler


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