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1) Apply the image map to a super-thin object that is then placed next to the tail.
2) Or, replicate the tail as a csg without the image map and a second with the image
map. Then place the two copies next to each other offset to the side you want the
image to appear on. POV only has problems when the surface is exactly the same on
both... even a micro bit gives it the difference necessary to resolve the surface
without mixing the two.
Regards,
Robert J Becraft
aka cas### [at] aolcom
Tommy Grav wrote:
> I modelling a spaceship with povray and want to add an imagemap
> to the tail. I use
>
> object { tailwing
> texture {C1b}
> texture { pigment { image_map {
> gif "altairsign.gif"
> map_type 0
> once
> filter 0,1 }
> scale <3,2,1> translate <-3,-1,0.05>}}
> translate <-7,4,-0.02>}
>
> When rendering the imagemaps shows up on both sides of the tail, on one side it
> is the mirrorimage. I understand that this is because the imagemap is considered
>
> to be long rods in the z-direction with different colors. But is it any way to
> avoid
> it showing through the tail, in other words just show up on one side?
>
> --
> Tommy Grav
> -------------------------------------------------------------
> tom### [at] astrouiono http://www.uio.no/~tommygr/
> Institute of Astrophysics, UiO, No
> IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++
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