Hi, hope someone can help
I've modeled a bowl using sPatch and exported it in POV format. (it uses
'bicubic_patch'es)
I modified the file produced to use #declare to name the union object.
I then use
object { tray
texture { T_Silver_5B }
}
and render.
Lovely...
except that when I shine a blue spotlight at the bowl from underneath
and place the camera on top, I see the floor of the bowl is blue (and
shows a shadow from a pipe placed beneath the bowl)
camera
|
V
Bowl
pipe
^
|
light
If I put the camera underneath, and look up, the floor of the bowl looks
the same.
I've sent some small (10k each) images.
Am I doing something wrong here?
Why can I see through my bowl?
David
PS For those who helped with the bendy pipes - here they are :)
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