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I thought this had been fixed in the 3.02 version?
Knew it was present in 3.0, but not 3.02...
Yes, I just checked a scene I made a while back that was infamous for this
particular error and it didn't show just now when I tried it again (had to be
sure).
So check your version and please let us know if it's 3.02. If it's 3.1 maybe
make a posting in the bug report area.
Message <360### [at] aol com>, Greg M. Johnson typed...
>
>Has anyone ever seen the error message
>Illegal grid value in dda_traversal(). ?
>I'm working on a large animation and there are lots of reflections, et
>al., going on. Worried that it will eventually kill the project I'm
>working on. A whole pane's worth of output is pasted below, with the
>message at the very end.
>
>_______________________________
>Greg M. Johnson
>http://members.xoom.com/gregjohn
>
>
>
>
> Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter
>1.00)
> Radiosity...........Off
>Animation Options
> Initial Frame.. 1 Final Frame.... 50
> Initial Clock.. 0.000 Final Clock.... 1.000
> Cyclic Animation....Off Field render........Off Odd
>lines/frames....Off
>Redirecting Options
> All Streams to console..........On
> Debug Stream to console.........On
> Fatal Stream to console.........On
> Render Stream to console........On
> Statistics Stream to console....On
> Warning Stream to console.......On
>
>Scene contains 18 frame level objects; 2 infinite.
>
> 00:00: 3 so far, Rendering frame 1, going to 50.Illegal grid value in
>dda_traversal().
>Illegal grid value in dda_traversal().
>Illegal grid value in dda_traversal().
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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