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Well, I'm replying to my own message here :)
Thanks for the replies everyone!
I rendered the glsbng images to create 60 .bmp files by opening the
C:\Program Files\POV-Ray for Windows v3.1\scenes\animate\boing\glsbng.ini
file in POV Ray 3.1 the doing a 'Run' - an hour or so later (I didn't hang about!!) I
had 60
.bmp files.
I then used Paint Shop Pro 4.12 to batch convert the .bmp files to .tga
(http://www.jasc.com)
I used the 'Batch convert' option in the file menu - pretty easy really!
Then I used ANIMATE to convert the tga files to an animated .gif
(http://members.xoom.com/amcfarlane/)
the command "animate gls*.tga"
produced a great looking animated gif!!
(And the docs are about 1 page long!!)
It did have some pixel sparkle round the brick joins - I think I used anti-aliasing.
Maybe I'll try it later and see if it looks better without AA...
Ta Ken, I did download Main Actor but it looked pretty OTT for my initial
requirements!!
(I spent a few minutes with it but it seemed to require each frame to be dragged and
dropped
into position - dead slow!! - Mind, I haven't read the docs yet.)
You may want to add the comments above to your animation FAQ/Tutorial
I needed quick gratification..... hmm, I wonder if that means I'm going to have some
problems with raytracing... maybe I'll start asking daft questions like "Why *can't*
you use
GL" ...
David
PS. I know the answer - I used to work for SGI before they became an NT shop ;)
(and yes I used to get to play in the Reality Centre 8] )
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