POV-Ray : Newsgroups : povray.general : Planetary Heightfields: Now what? : Re: bump_maps, Phong, specular Server Time
13 Aug 2024 19:21:16 EDT (-0400)
  Re: bump_maps, Phong, specular  
From: Ken
Date: 27 Sep 1998 18:44:37
Message: <360EB1C1.859A6701@pacbell.net>
Dan Connelly wrote:

> > > Consider the following scene :
> > Now why did I put a "phong" shading in mine when I
> > should have been using "specular"...Hrm. It sharpens it quite
> > a bit. I like the effect when roughness in increased as well.
>
> Don't take my choice too seriously..... some folks use Phong
> and others specular.  I choose the former because the docs
> claim it is more realistic, but I can't claim this is an
> otherwise educated preference.
>
> Anyone care to comment?
>
> Dan

I generaly will use specular over phong in my scenes too.
Phong seems to me to make the highlights too large.
There are exeptions to this, of course, but it takes experimentaion
to decide when one is better than the other.

Ken


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