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Jed Reynolds wrote:
> > 4. "interpolate 2" should almost always be used with bump maps
> > to prevent pixellization artifacts.
>
> I didn't seem to notice a lot of difference between interpolate 2
> and interpolate 4, but I did notice the difference between 0 an {2,4}.
Bilinear interpolation is a pretty standard scheme, so I always
use it... I haven't investigated normalized distance, so can't
comment on the speed/quality tradeoffs.
> >
> > Consider the following scene :
> Now why did I put a "phong" shading in mine when I
> should have been using "specular"...Hrm. It sharpens it quite
> a bit. I like the effect when roughness in increased as well.
Don't take my choice too seriously..... some folks use Phong
and others specular. I choose the former because the docs
claim it is more realistic, but I can't claim this is an
otherwise educated preference.
Anyone care to comment?
Dan
--
http://www.flash.net/~djconnel/
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