|
|
I have a cylinder that I am trying to display two ripple points in. As
though there are two points
from which the ripples originate. I have tried the code below but only the
last defined normal takes
effect. Is there any way to apply 2 ripples (or more) to one object?
cylinder {<0,0,0> <0,0,0.3>, 2.4
texture{Soft_Silver}
normal { average normal_map {[ ripples 0.8 scale 0.04 translate
<-1,0,0> ]}}
normal { average normal_map {[ ripples 0.8 scale 0.04 translate <
1,0,0> ]}}
}
Post a reply to this message
|
|