POV-Ray : Newsgroups : povray.general : POV 3.1 - media : Re: POV 3.1 - media Server Time
13 Aug 2024 09:37:36 EDT (-0400)
  Re: POV 3.1 - media  
From: Dan Connelly
Date: 20 Sep 1998 16:45:56
Message: <36055B78.2C0BB2BC@flash.net>
H.A. van der Meiden wrote:
> 
> Dan Connelly wrote:
> > blah, blah, blah....

> You're right !

Miracles do happen....

> After some trial it seems that the absorption parameter is an
> exponentional falloff rate.
> ... 
> Unfortunatly high values for both absorption and emission (>2.0) result
> in noisy images, although high sample rates seem reduce this effect.
> Does anyone know why ?

I saw the same thing.  Think about it.... the code just randomly
sample the material using some magical algorithm.  The order in which
it does absorption and emission events has a big effect if each
event has a large impact.... the one done closest to the
surface wins.  Thus

(material depth / sampling count) min[absorption number , emission number]

should be much less than one if the effect is to be avoided.

But then, I've already more than used  up my "correct statement" quota
today :).

Dan

-- 
http://www.flash.net/~djconnel/


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