POV-Ray : Newsgroups : povray.newusers : Overlap of "filter" and "transmit" on layered textures : Re: Overlap of "filter" and "transmit" on layered textures Server Time
17 May 2024 03:25:45 EDT (-0400)
  Re: Overlap of "filter" and "transmit" on layered textures  
From: Soichi Fukasawa
Date: 19 Sep 1998 23:54:08
Message: <36046e50.0@news.povray.org>
Nathan Kopp wrote in message <360458EA.215614EB@ltu.edu>...
>The problem is with max_trace_level.  You need to set it to something
higher.


    Thank you for your answer.  But I have already set max_trace_level and
inputed +q11 in command line option.  But It is still not getting better.
    The following source list is what is actually rendered by myself.
Please tell me what's wrong.

/*  <-- max_trace_level is set for large number.   */
/*-------------------------------------------------*/
global_settings { max_trace_level 12 }
/*-------------------------------------------------*/

#include "shapes.inc"
#include "colors.inc"
#include "woods.inc"

camera{
    location <0, 10, -10>
    look_at <0, 1, 0>
    angle 20
}

light_source{ <0, 10, -10> color White}
light_source{ <-50, 50, 50> color White}

/* The problem part                                 */
/*--------------------------------------------------*/
object{ Cube texture{ pigment{ White transmit 1.0 } }
             texture{ pigment{ White filter   1.0 } }
/*--------------------------------------------------*/
 translate y
}

object{
       Plane_XZ
        texture{
          hexagon
            texture{ T_Wood33 }
            texture{ T_Wood1  }
            texture{ T_Wood13 }
        }
}

Soichi Fukasawa
mailto : soi### [at] tkyemghpphyssu-tokyoacjp


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