Johannes Hubert <jhu### [at] algonetse> wrote:
: Create your neonsign object.
: Give it an ambient value of 1, so that it glows by itself. Also set the
: "no_shadow" property.
[snip]
: Note: This workaround will not light up objects close to the sign in a
: realistic manner
This can be achieved with (surprise!) radiosity :)
A very bright object (like one with ambient set to 1) emits lots of its
color to its surroundings, so with proper radiosity settings it will look
like it's actually emitting light.
This effect can be seen in the images at
http://iki.fi/warp/pics/Radiosity_test/
--
- Warp. -
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